- Mac Os Xcode
- How To Download Xcode 10
- How To Create A Mac App In Xcode Version
- How To Create A Mac App In Xcode Download
- Xcode C++ Tutorial
- Download Xcode For Mac
Since Xcode 7 we can now use Storyboards for the development of macOS apps. While that’s a welcome addition, not everything works as straightforward with macOS and Storyboards as it once did without them (Cocoa Bindings for example is still a huge mystery to me).
In Xcode 9 we have once again a choice when starting a new macOS Project, a simple tick box we had lost over the course of Xcode 8 and Xcode 7. For those of us who are still looking at Xcode 9 as “a little bit beta” and still like to work with Xcode 8, here’s a quick guide on how to create a new macOS project from scratch using good old fashioned XIB files with Xcode 8.3.3.
MAKE A SUPER SIMPLE APPLICATION ON YOUR OWN WITHOUT ANY KNOWLEDGE OF PROGRAMMING LANGUAGE 'The possibilities are endless, keep exploring'! If u face any Prob. Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple. This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish. Here are some handy tips to know before you get started: Xcode only runs on a mac. If you are on a PC, sadly you won't be able to use.
Let’s go through this process step by step, as we’ll have to do the whole setup manually. But before that, we suggest that you start backing up your network as soon as you begin the first step, for things can get a little messy. But it’ll be very exciting, and a nice exercise, I promise!
Create a new macOS / Cocoa Project
In Xcode 8.x, head over to File – New, and under macOS, select Cocoa Application. Give it a name and save it somewhere. Note that you do not get a choice of using Storyboards – it is implied that you want them at this point.
Now we’ll see in the Project Navigator that under General – Deployment Info, our Main Interface is set to something called Main. https://treepink550.weebly.com/blog/curiosity-stream-app-mac. This refers to Main.storyboard, which is the default Storyboard that has been created for us. Let’s just make a mental note of that here, because we’ll have to change this manually later.
Create a Main Menu
XIB apps use two components: a Main Menu, which refers to the standard macOS App Menu Bar (the one that reads File, Edit, View, etc), and at least one Window with a view. Let’s create that manually by heading over to File – New, and under macOS – User Interface, select a Main Menu. I’ll call mine MainMenu.xib as the default suggests and save it in the suggested default location, together with all my other project settings.
Click on your new MainMenu.xib file and you’ll see it open up in InterfaceBuilder.
Create a Window
Still in Interface builder, find the Object Library on the bottom right and search for a Window. Drag one into your MainMenu.xib file and strategically position it somewhere underneath the menu bar.
To see if our app can actually do anything in a moment, and while you’re still here, search for a button and put it at the very bottom of our Window. This will actually be placed inside a View, which is conveniently delivered with our new Window.
You’ll end up with something like this:
Load your XIB at App Launch
Pro apps that are pre-installed on a mac. We’re nearly there: all we have to do now is to tell our app NOT to load the Main.storyboard file anymore, and instead load our own MainMenu.xib.
To do that, head over to your Project Navigator, select your Target, and under Deployment Info, choose MainMenu.xib.
For those of us who don’t quite understand the last sentence:
- the Project Navigator is the tab on the left side of the interface, resembling a File Manager
- the Target can be accessed by clicking on the top blue icon with your project title on; these are your Project Settings. From here, select your Target with the dropdown menu on the second row, next to the word “General” in the screenshot above
- Deployment Info is in the third section from the top under the word Deployment Target.
Launch the App and see what happens
At this point, and if you’ve done everything right, you should see your app launch with a single window and a single button. None of it will do much yet, but the menu bar should work and disclose some items. That’s a good start!
Let’s add some action by writing out a simple log message that is displayed if someone presses that ominous button we’ve added. Perhaps we’ll add some code to our AppDelegate.m file first:
2 4 |
Add this before the @end line. Now let’s hook it up in our MainMenu.xib file. To do that, we need a graphical reference to our AppDelegate. Find an NSObject in the Objects Library, then drag it underneath all the other Objects we have in Interface Builder.
With it selected, choose the Identity Inspector on the right and type AppDelegate into the Class Field (this should auto-complete).
Now we can hook up our Button to the code we’ve written by CTRL-dragging from the button to the AppDelegate Object. We should get a pop-up window, in which we can now select our method, aptly titled “saySomething”.
Our app will already work at this point: when you launch it and press the button, Xcode will display a nice log message saying Hello from the AppDelegate.
Just one more thing…
As a final touch, and to setup the project exactly like the old-style Apple template (and Xcode 9 “no storyboard version), CTRL-drag from the Window object to the AppDelegate object and select “delegate”. This means that any messages sent from the Window and any objects inside it are received by the AppDelegate, who can then react to such messages (it’s equivalent of calling self.something.delegate = self in AppDelegate.m).
Happy Hacking!
Related
Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple.
This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish.
Here are some handy tips to know before you get started:
- Xcode only runs on a mac. If you are on a PC, sadly you won't be able to use Xcode.
- You'll need a good, stable internet connection. The latest version is around 8 gigabytes in size.
- Be sure to have at least 30 gigabytes of free space on your computer. The latest
.xip
file (v11.4.1 at the time of writing) is ~8 gigabytes zipped. When you unzip it, that's another 17 gigabytes. Then you'll need the command line tool, which is yet another 1.5 gigabytes.
Here's an overview of the steps to install Xcode
- Download Xcode
- Install the command line tool
- Open the new version
- Delete files
Note that I have listed some Terminal commands in the steps below. These commands can be typed into your present working directory. This means that you don't need to navigate to any particular folder.
If you really want to, you can first type
cd
before typing the commands in the below steps. This will return you back to the home folder.Step #1: Download Xcode
There are two ways to do this. For the latest version and a theoretically 'easy' installation, you can use the App Store. I don't recommend this option.
I prefer to use the developer site. This comes with the bonus option of being able to download any version you'd like.
Option #1: Download via the App Store for the latest version (not my preferred option)
In theory, this should be a seamless and pain-free process. https://treepink550.weebly.com/blog/mac-text-expansion-apps. But if the installation fails for any reason on the last step, it is very hard to troubleshoot.
There are a few reasons for failure, and no easy way to know which is the underlying cause. If you do encounter a failure, you will need to re-download the entire file again each time you try to fix the failure. As the latest version is 8 gigabytes, I didn't much enjoy this approach.
But if you're feeling brave, here are the steps:
- Open the App Store on your mac
- Sign in
- Search for Xcode
- Click install or update
Option 2: Download via the Developer site for a specific version (my preferred option)
- Head to the 'more' section of the Apple developer website
- Sign in with your iTunes account id
- Type in the version that you'd like, and download the
Xcode_x_x_x.xip
file. Keep in mind that Xcode 11.4.1 is 8 gigabytes, so this will take awhile depending on your internet connection. - Once the file is downloaded, click on
.xip
to extract it. Your laptop will extract it to the same folder you downloaded it to. This extraction process is automatic. You don't need to do anything more after you click on the.xip
file. This step will take a few minutes. - [Optional] Once extracted, rename the application to “Xcode11.x.x” if you are using multiple versions.
- Drag application to the Applications folder
- [Optional] Set the new Xcode version as the default. Open Terminal and type
sudo xcode-select -switch /Applications/Xcodex.x.x.app
. Replacex.x.x
with the version number. For example:Xcode11.4.1.app
. You will need to enter in your computer admin password. I'm pretty sure this will update the default Xcode version for all users on your computer, so best to check with other users first
Step #2: Install the command line tool (CLT)
Mac Os Xcode
If you have multiple users on your computer, you will need to update the CLT for each user.
Download
.dmg
To update the CLT, go to app developer website and download the command line tool
.dmg
.If you have never installed Xcode before, you may be able to update with your Terminal by typing in
xcode-select --install
instead of visiting the developer website.But if you have an existing version of Xcode installed on your machine, you'll probably see this error:
This means you'll need to go to the developer website instead.
Installing the CLT
When the
.dmg
has finished downloaded, double click the file to open it. This will open a little window that looks like this:Double click the box and follow the prompts to install the CLT. It will take a few minutes to complete.
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It may ask you at the end of the installation whether you want to move this to the trash bin. When it does this, it's talking about moving the
.dmg
file to the trash bin. Since you should no longer need this file. I always say yes to this.Step #3: Open Xcode
Open the Applications folder and open the new version of Xcode. If you renamed Xcode, make sure you open the correct application
Xcode may prompt you to install additional components. Click install. This will take a few minutes.
How To Create A Mac App In Xcode Version
While it's installing, check that your default Xcode version is the one you just downloaded:
- Open Terminal
- Type
brew config
- You should see “CLT” and “Xcode” versions, as well as everything else. This should reflect the version that you have just downloaded. In my case, I downloaded Xcode 11.4.1.
Once the components are installed, Xcode will launch. You should be able to pick up your old projects and continue where you left off seamlessly*.
How To Create A Mac App In Xcode Download
*Note that if you use any proxy tools, such as Charles, you will need to re-install those certificates in your simulator again.
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If you encounter any errors while trying to build or run a project, check which device you are trying to launch. The new version may not remember the device you were using before. What is the best malware app for mac. If so, click on the device and choose 'Add additional simulators' from the drop down menu to add the device you want.
Step #4. Delete the files
If you don't need the older versions of Xcode on your computer, you can uninstall them and get some hard drive space back.
You can also delete the
.xip
file of the version you just downloaded, as well as the CLT.dmg
file.Download Xcode For Mac
That's everything. I hope this has helped you successfully install Xcode. Have fun with it!